The video game industry has become a stronghold, not even a crippling economy can bring down. At $64 billion in sales a year you need to go else where to find an effect of the economy today. Video games have evolved from a fad to a beast that has made war along with other hobbies and entertainment to turn into a necessity in everyday life. Politics and other technologies have made war, but none has slain this dragon. Since theshaky unpredictable beginning of the first commercial home system to this mammoth transforming technology; many products have come and gone over the duration of 4 decades. But what exactly is the fascination?
Spawning from your missile defense systems from the 1940’s the الهواتف الذكية was produced in 1952 called OXO. Using a light pen it absolutely was comparable to Tic-Tac-Toe. University mainframes were used at first and most games were designed by individuals as a hobby which meant production was minimal and the games were forgotten. Almost simultaneously the arcade system and home console were released and they introduced the usage of joysticks. In 1971 the Galaxy Game was installed with a student union at Stanford University and expanded to eight arcade games in 1972. Then eventually color arcade systems were introduced in 1979 and those games became commercialized. 1972 The Magnavox Odyssey home system was launched in the US, which used cartridges (later becomes programmable) that used jumpers which enabled/disabled various switches inside the unit, altering the circuit logic so multiple games might be played on the same system. 1976 games were programmed on chips and inserted in plastic cartridges. Now rather than having games programmed in systems there could be a library of games.
In Japan a comeback was on the rise by video game companies. 1985 Nintendo Entertainment System(NES) was introduced bundled with Super Mario Brothers. Using a redesigned controller that used a D-Pad and several buttons NES was the foundation for future consoles. NES experienced a ten year reign but games demanding more processing power for graphics, game play, and saving space the fight for supremacy raged on. Through the reign of NES many factors and inventions gave hope and nervousness to gamers and developers. Whilst the internet gave way to multiplayer online games the house consoles companies were researching the most recent components for his or her systems. In the early 1990’s Sega Genesis was released and slowly took hold of markets, but eventually made a direct impact. The rise of categorizing games as genres, due to bigger libraries of games and 3D graphics, made courts element of and contend the content being distributed by these companies. Their complaint “games were too violent and looked too real”. Little did the courts know their last comment is the thing that were making gamers hungrier for each and every release. New laws by putting an age limit on who could buy violent games defused that fight, but that wasn’t the last war the video game industry would face. 1991 Nintendo released the Super NES and Sega’s argument against it, even though both were 16-bit systems, was that Super NES was too slow. So, the formula for consoles became great graphics, processing, and game play.
Being portable was another question raised by the industry which delivered handheld systems. In 1980 handheld LCD’s arrived, although not until 1989 when Nintendo launched Game Boy then portable handhelds took hold. While Sega and Nintendo were in a struggle of power PlayStation made it’s debut inside the console market in 1995. PlayStation launched by using cd’s instead of cartridges which became another milestone and basic for your industry, but PlayStation still didn’t have support in a few markets and game companies until they realised cd’s held more data and were cheaper to make. This would lead to counter act making use of their own cd consoles. Nintendo 64 had been a success, but nonetheless using cartridges the price pushed game companies away, and Nintendo started losing game titles. Nintendo came up with GameCube a cd based system, but absence of adult oriented games and small library it wasn’t as common as PlayStation. Sega released Dreamcast in 1998 using a built-in modem for online play which pioneered online gaming with consoles, but failed.
PlayStation released PS2 in 1998 though using the feeling of lacking a substantial competitor a comment was made that could change and propel the evolution of the video game technology. “Video game systems are the next computers” helped merge the pc and video game consoles yet keep these separate. Feeling threatened Microsoft’s CEO Bill Gates, who is probably the richest men in the world, would branch from his Windows software to produce Xbox in late 2001. His goal would be to be the best gaming system and wouldn’t stop at any means. He had the finances to check out and develop. Bill used his PC technology such as Intel Processors and hard drives, and set it to make use of within the Xbox even though it had been a loss for Microsoft, but that could secure his Windows brand. With Xbox’s graphics, hit game titles, and internet based gaming from the console having so much money committed to them one other companies didn’t hold the funds threatening computers anymore. Feeling dominated in the house systems Nintendo and PlayStation focused on there handhelds. Each had their particular unique technology to keep them floating and evenly matched. Nintendo DS prospered with there touch-screen while PSP sold on multi use. PSP had such high graphics that you might watch movies and play games. Even though handhelds didn’t rise above consoles there are still markets where they thrive due to there portability. Microsoft released Xbox 360 in November 2005 while PS3 hit the selves right after. Both setting the technology standard for systems, both featured high-definition graphics, large hard drive-based secondary storage, integrated networking, along with a companion on-line gameplay and sales platform. PS3 debuted higher in price because of Blu-ray and Wi-Fi technology.
Nintendo came back with force by introducing the Wii late 2006 due to the motion controller’s even though critics thought it would fail. In addition, it was lower in specifications, but another innovative invention kept Nintendo inside the game. The car and mobile phone industry was invaded by the video games expansion. Cars went from having systems custom built-in to standard away from factory. Cell phone went from having pre loaded games to having the ability to download from online which took a slice of support from your handheld business. Even with these new toys the general public was left in shock because of Nintendo Wii’s player interaction, but Xbox and PS 3’s online multiplayer action still enjoyed a great hold. While PlayStation attempted to reinvent the wheel with their own motion controller PlayStation Relocate 2010. Microsoft went using a knock out blow by releasing Kinect for Xbox 360. Kinect is actually a motion sensor technology that utilizes no controllers. These motion systems have spread the interest from teenagers and teenagers to the elderly who can’t physically get involved in sports, The genres now include sport fitness for people who can’t afford gym membership, senior centers and community centers. It seems too early to inform how effective Microsoft and PlayStation waoexh be against Nintendo seeing we have been only within the 3rd round in a 12 round 3 way fight. January 2011 will show who reigns supreme once the sales from the holidays are calculated.
It seems since this industry evolves that science-fiction novels our grandparents read are arriving at life. Just like how human cloning and space travel was imagined but wasn’t realized until decades later, I wonder if and when warp zones or molecular separation are introduced that will discover it. Is actually a worm hole likely to transport gamers later on when they are challenged to your virtual reality fight? One thing is certain and that is people comprehend the products available as well as the games that they support. It wont be a con.